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22.07.2017 00:15:00

Global Cloud Gaming Strategic Business Report 2016-2024 - Breaking the Chains of Fixed Devices

DUBLIN, July 21, 2017 /PRNewswire/ --

The "Cloud Gaming - Global Strategic Business Report" report has been added to Research and Markets' offering.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. This report analyzes the worldwide markets for Cloud Gaming in US$ Million.

The report profiles 28 companies including many key and niche players such as:

  • Amazon Web Services, Inc. (USA)
  • Cirrascale Corporation (USA)
  • GameFly, Inc. (USA)
  • Google, Inc. (USA)
  • Hatch Entertainment Ltd. (Finland)
  • International Business Machines Corporation (USA)
  • Leap Computing, Inc.
  • LiquidSky Software, Inc.
  • Microsoft Corporation (USA)
  • NVIDIA Corporation (USA)
  • PlayGiga (Spain)
  • Playkey (USA)
  • Sony Interactive Entertainment LLC (USA)
  • TransGaming Interactive UK Ltd. (UK)
  • Ubitus Inc. (Taiwan)
  • Utomik, Inc. (Netherlands)
  • Valve Corporation (USA)
  • Zynga, Inc. (USA)

Key Topics Covered:

1. INDUSTRY OVERVIEW
Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
Lights, Camera & Cloud
Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field
Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud
The Rise of On-Demand Gaming as a Service (GaaS)
High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation
Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming

2. SERVICE OVERVIEW
Cloud Computing: A Definition
What's a Cloud?
Cloud Gaming
A Review
Cloud Gaming Architecture
Types of Cloud Gaming Services
Video Streaming
File Streaming
Benefits of Cloud Gaming
Supports All Devices and OS
Instant Playing
Seamless Integration into TVs or other Devices
No Need for Additional Hardware or Upgrades
Easy Spectating
DRM

3. RECENT INDUSTRY ACTIVITY
NVIDIA Launches New GeForce NOW Service
Utomik Inks Agreement with Plug In Digital
Square Enix Closes Down Cloud Gaming Business
Twitch Takes Over Curse
Gaming Innovation Group Inks Agreement with BetIt Betit
Corona Introduces New Plugin and Service for Cloud Gaming
NVIDIA to Take Over Cross-Platform Technology from TransGaming
GameFly Takes Over Playcast Media Systems
Sony Takes Over Cloud Gaming Patents from OnLive
NVIDIA Introduces New GeForce Now Cloud Gaming for Shield STB
Nio Inks Agreement with iGamingCloud
MaxPlay Introduces Disruptive Game Engine

4. FOCUS ON SELECT GLOBAL PLAYERS

5. GLOBAL MARKET PERSPECTIVE

For more information about this report visit https://www.researchandmarkets.com/research/j8h489/cloud_gaming

Media Contact:

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com

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View original content:http://www.prnewswire.com/news-releases/global-cloud-gaming-strategic-business-report-2016-2024---breaking-the-chains-of-fixed-devices-300492297.html

SOURCE Research and Markets

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